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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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objects
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object2.pak
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Unnamed File 000188
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Text File
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1998-04-08
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3KB
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72 lines
FITini
// This is the ER Laser FX File
FITini
// This is the generic Laser FX File
[ObjectClass]
l ObjectTypeNum = 6
[ObjectType]
st Name = "erlaser" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 4 // ID number for this mech type
l Appearance = 0x01000000
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 0 // Object Class Number of explosion for Mech
l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 0 // Extent Radius in Meters
l KeepMe = 1
[LaserData]
uc PixelWidth = 3 //Width of laser beam
uc NumStages = 4 //Number of distinct laser stages
ul DmgLevel = 200 //Amount of Damage laser does
ul SoundEffectId = 3 //No SFX yet
ul LaserHitEffect = 40
ul LaserMissEffect = 398 //Effect to play when laser misses
[FLaser0] //FLaser means Friendly color
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 224 //Cool Color of stage
uc StageHot = 224 //Hot Color of Stage
[FLaser1]
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 225 //Cool Color of stage
uc StageHot = 224 //Hot Color of Stage
[FLaser2] //FLaser means Friendly color
f StageDuration = 0.15 //Duration of this stage in seconds
uc StageCool = 226 //Cool Color of stage
uc StageHot = 225 //Hot Color of Stage
[FLaser3]
f StageDuration = 0.05 //Duration of this stage in seconds
uc StageCool = 226 //Cool Color of stage
uc StageHot = 226 //Hot Color of Stage
[ELaser0] //ELaser means Enemy color
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 211 //Cool Color of stage
uc StageHot = 211 //Hot Color of Stage
[ELaser1]
f StageDuration = 0.1 //Duration of this stage in seconds
uc StageCool = 212 //Cool Color of stage
uc StageHot = 211 //Hot Color of Stage
[ELaser2] //ELaser means Enemy color
f StageDuration = 0.15 //Duration of this stage in seconds
uc StageCool = 213 //Cool Color of stage
uc StageHot = 212 //Hot Color of Stage
[ELaser3]
f StageDuration = 0.05 //Duration of this stage in seconds
uc StageCool = 213 //Cool Color of stage
uc StageHot = 213 //Hot Color of Stage
FITend